Lastly there’s, Chihiro Yamamoto who plays Nene Kurushima, a character which unfortunately feels totally unnecessary to the plot. Yuki Kaji’s portrayal of a hotel concierge is intentionally wooden and does what it needs to to move the story along. Win Morisaki plays Investigator Nozomu Kuji incredibly well bringing smarm and an strangely uncomfortable confidence that defines the character. Kanata Hongō brings a decent range to the character of Makoto and Chiaki Kuriyama conveys as much emotion in a glance as she does with her dialogue while playing Detective Akane Sachimura. Despite dealing with some pretty abstract and outlandish topics, the cast play it straight and manage to sell what needs to be sold to the player. It’s a testament to how well the actors get into these roles as to how well these lines land. Without spoiling it, it shows an incredibly understand of player behaviour and a choice the player will have been making without even realising it.ĭeath Come True goes to some pretty wild places and has some lines of dialogue that could easily come off as hammy or cheesy. One of the smartest things Death Come True does is about half way through the game. Couple that with the ever revealing mysteries this game holds, Death Come True is quite compelling. ![]() While this system does remove some of the stakes for Makoto, the story makes a decent effort to shift the threat to other characters you interact with. It’s not unusual for FMV games to have a branching narrative or multiple endings depending on player choices, or for a player to use the knowledge from one branch to make better choices next time but it’s entirely unique for an actual in-game character to use the knowledge from one branch of a narrative to effect another. The same scenes play out repeatedly but as Makoto and the player is a little more knowledgeable each time the game rewinds, the interactions and consequences are different. What’s more, he remembers what happened in all his previous lives. Here’s the kicker – unbeknown to Makoto (at least initially), he has a skill. There’s no way to finish this game without witnessing at least 6 murders and while there’s very little gore, it’s still quite harrowing. Strangled, shot, hit with a pipe, shot again, stabbed, shot. There’s a lot of choices to be made and even the options that feel pedestrian can have deadly consequences. During the games 2.5 hour single run time, you’ll see Makoto and others die numerous times. Using the touch screen you get to look around the room and pick an option you want to pursue. Do you let the police officer in to your room? Do you hide from him? What do you do? When there’s a choice to be made, the game changes from a movie-esque third person perspective to a first person one. It does a lot of the same things – slowly drip feeding information about a mystery, pulling the rug out from under you as you think you’ve sussed it and makes you question the motives of every character you meet via some smart writing.ĭeath Comes True relies on player choices. What I will say is that if you enjoyed the Zero Escape games, you’ll enjoy this. To say any more about the plot for Death Come True would be to ruin it – something that the game explicitly asks you not to do when it begins – and it’s a narrative that’s best approached with as little knowledge about it as possible. ![]() And it gets worse – there’s a police man knocking on the door. One revelation is followed by another – there’s a woman tied up and unconscious in the bath tub. The news is blaring on the TV and one story cuts through the noise – Makoto Karaki is a wanted serial killer. Suffering from amnesia (I promise this isn’t as trite as it initially seems) he has no idea how he got there, where he is or even who he is. This game takes this genre in an interesting new direction though, taking branching narratives that often extend an FMV games run time and includes them in the narrative in quite ingenious ways.ĭeath Come True begins as the lead character Makoto Karaki awakes in a hotel room. Their previous work includes anime and visual novel games and these influences shine through in Death Come True everywhere you look – but this new game is an FMV title or, as the developers describe it, “an interactive film adventure game”. For the team involved, this game is a real departure from what they’re used too. The debut game from Too Kyo Games, a team filled with talent that had worked on Danganronpa and the Zero Escape series, was bound to be thought provoking and a little “out there”. I knew Death Come True was going to be a little messed up. ![]() An FMV game from the minds behind Danganronpa, Death Come True is an interesting evolution of the formula.
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